As in 1992, were wearable device of the future? An excursion into the world of gadgets in 1992 and 2003

This image - a portable office. The belt-mounted touch panel keypad and display for handwriting. She indicates a microphone through which a user enters data, then the computer recognizes and translates them into text. Under the cut - a video on how to see in 1992 wearable gadgets of the future and the very detailed tour of the 1992 with his game boy ThinkPad laptops and pagers, as well as in 2003 - to see how the forecast came true.






Telecast Discovery in 1992 devoted to wearable gadgets of the future - the augmented reality glasses, underware computer, speech recognition for hands-free data entry.

In the near future people will be wearing computers that they wear. They will choose the device is not for bits, bytes, and memory, as well as the selected designer clothes or jewelry - for appearance, comfort and style. Blockquote>
Authors of the issue was that a start - they were the views of science fiction and real development, ahead of their time. But I do not propose to look into the past of the future, and see what high-tech devices can be used by people in 1992.

Electronics in 1992 h4>

Watch h4> In 1984, there were smart watches RC-20 Wrist Computer from Seiko Epson. Model RC-1000 Wrist Terminal - Terminal remote access to computers Apple, Commodore, IBM.




A year later appeared RC-20 Wrist Computer with a monochrome LCD 42h32 point, 8-bit microprocessor Zilog Z80, 2 KB RAM and 8 KB non-volatile memory.




Computer h4> In 1988, four years before the release of the video, left Cambridge Z88 portable computer the size of a sheet of A4 paper. The gadget is based on the processor Z80A 3, 2 MHz to work with text, tables and databases with other programs and utilities - including the BBC BASIC.




In 1988, PC Magazine named the gadget first "laptop" - it was the NEC UltraLite.




In 1991, there was Apple PowerBook 100, and in 1992, IBM started producing line of ThinkPad.



Games h4> The portable toy with lots of options - the dream of a child beginning of the 1990s. Game Boy from Nintendo, released in 1989, had a low energopoteblenie - which meant the game a long time, an external battery for sonar fish finder, printer, and other supplement.







In 1989, Atari released the first color game console Lynx. The console offers the possibility of playing together to seventeen people, the screen rotates 180 degrees, and starred Tobey Maguire ADs - one of the actors who played the role of Spider-Man.



In 1991 he published an updated version of the console.



In 1990, NEC produced the first portable game console with 16-bit graphics. Resolution 2, 6-inch screen - 400h270 points. TV tuner can make Turboexpress portable TV.





Sega Game Gear also turned into a television with the TV tuner. Color screen diagonal 3, 2 inches can be increased with a lens up to five inches.



Contact h4> The 1990s in Russia pagers were a sign of prosperity. The first paging in the USSR at the same time appeared in the 1960s, and then to the 1980 Olympics in Moscow razrernula network to prepare for the competition the company Multitone. Russian grazhadnam ordinary pagers became available in 1993.



In 1989 Centel offered cell phone almost portable size.



Phones Radio Shack in 1990 were slightly larger.



In 1993, it was designed in 1994 - went on sale IBM Simon, the first smartphone. Phone with a touch screen combined the right mobile phone, PDA, fax, pager, has an address book, notepad, e-mail and perform other functions.



Electronics in 2003. h4> Is a forecast has come true? Exactly the same devices we have not received. But a number of gadgets meet the requirements mentioned by the authors of the program.

Watch h4> At the 2001 CES in Las Vegas, Samsung unveiled a gadget with features clock and phone with a good design.



In 2002, Bill Gates introduced a watch with Smart Personal Object Technology - technology for home appliances and personal electronics.



In the same year they went on sale Fossil Wrist PDA - PDA Palm OS, running on the user's wrist.



Contact h4> In 2002 came the Nokia 9210 - the phone can be called a laptop computer. The smartphone has a full-size keyboard.



But the first device, dubbed the "smart" in the advertisement appeared in 200 - is Ericsson R380 on Symbian OS.



Games h4> The company Nintendo's Game Boy wave of success began selling color version of the console in 1998.



In 1999 there was a console Neo Geo Pocket Color, sales began around the world. It was the main competitor of Game Boy.



In 2003, Nokia released igrovot N-Gage. Nokia has tried to accommodate the keyboard directly to the games and to a set of sms-messages, but give priority to the first function.



Computer h4> In 2003, ASUSTeK Computer released the S200 laptop with an LCD screen diagonal of 8 and 9 inches and processor ULV Pentuim-III. At that time it was the smallest full-fledged laptop in the world.



The exhibition CompuTex 2003 Asus introduced the Pocket PC MyPal A620. There was even a gadget GPS - but only appearance.





Augmented Reality Glasses h4> Augmented reality has begun to development by NASA for the pilots: the system imposed on the image data. And in March 2004, Channel One News showed technology that allows more data to impose on reality - the user is inside a virtual house, the windows of which sees the reality.



Result h4> In the 1930s, fashion designers of the twentieth century in the United States were convinced that in the future will be in costume electricity - for example, for a radiant halo. People will wear a radio with keys and purse for coins. In many respects they were right: our smart phones are capable of receiving information.





In 1981 competition for the phone of the future one participant suggested that the device will be combined with the watch. He was right - Samsung and many other manufacturers already have built a port for a SIM card into the watch.



Forecast of Discovery was generally true, but only if we talk about the essence and not the form factor. The authors do not suggest that people stop using CD-disks in the street, and that most of the features of their devices in 2003 will carry PDAs and smartphones. Here are just points of augmented reality with the required functionality by the year 2003 is not built.

Source: geektimes.ru/post/265198/

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