A recent study showed that gamers battling humanoid characters are more aggressive than those who are shooting at imaginary monsters and zombies.
An interesting experiment conducted team Rory MakGloina (Rory McGloin) from the University of Connecticut: they scored 128 volunteers - ardent fans of shooters - and offered to play in «Quake 3 Revolution» («Quake» was chosen because in this game there are both humanoid and monstrous characters). Themselves as scientists began to analyze the level of verbal, cognitive and physical aggression test.
At the same time before the start of the study hypothesized: characters created in the image and likeness of the people should cause less cruel than the monsters and other fantastic characters. However, this assumption proved to be wrong: in fact humanoid type of character does not cause pity and compassion player, and vice versa - if he will attack, then get a hard fight back.
In addition, Rory MakGloin and his colleagues found that men are more prone to aggression than women, largely due to the fact that boys are more girls play in "shooter." At the same time, scientists are in no hurry to make categorical conclusion: "We can not yet claim that computer games lead to violence, just as we can not assert that there is clearly good or bad games. But we absolutely precisely should be careful "- say researchers.
via factroom.ru