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Birthday Elite
Founder of kosmosimov
so to speak was recently the anniversary of the great game. she was 30 years old. at the moment it is considered to be the ancestor of all kosmosimov All planets - X series from German studio EgoSoft, the same legendary WingCommander Chris Kobertsa, and indeed all that is now kosmosima
We start with a little history of the ...
Lived were simple people - David Breben and Ian Bell. they wanted to present something new in the game industry. were they thinking "what's so create." People have always wanted to master the vast universe. so they decided to create a simulation of space adventurer named Elite (the case was still in college). the game was popular on the platform ZX Spectrum.pozzhe they ported it to PC
For those times the game has incredible graphics and a plot was taken by Robert Holdstock book "Dark Wheel". which could not but affect the success of the game
The essence of the game is mainly to trade and travel between galaxies. At that time the game was 8 galaxies 256yu planetary systems (which for those times was already a great achievement). The game provides so let's say the player freedom of action - he might engage in trade, engage in conflict to engage in piracy or be all in slowly. But the main feature of the game was - random generation systems
so to speak was recently the anniversary of the great game. she was 30 years old. at the moment it is considered to be the ancestor of all kosmosimov All planets - X series from German studio EgoSoft, the same legendary WingCommander Chris Kobertsa, and indeed all that is now kosmosima
We start with a little history of the ...
Lived were simple people - David Breben and Ian Bell. they wanted to present something new in the game industry. were they thinking "what's so create." People have always wanted to master the vast universe. so they decided to create a simulation of space adventurer named Elite (the case was still in college). the game was popular on the platform ZX Spectrum.pozzhe they ported it to PC
For those times the game has incredible graphics and a plot was taken by Robert Holdstock book "Dark Wheel". which could not but affect the success of the game
The essence of the game is mainly to trade and travel between galaxies. At that time the game was 8 galaxies 256yu planetary systems (which for those times was already a great achievement). The game provides so let's say the player freedom of action - he might engage in trade, engage in conflict to engage in piracy or be all in slowly. But the main feature of the game was - random generation systems