The game is about a mad scientist-geek and a little enchanting story localization

This is an awesome game and positive about the scientists that we have seen. B> This process will be interesting to those who pleases aytishny Game Development, and those who love the history of long projects with surprises.

So, at the entrance to the English rules were written in the style of minimalism mathematical texts maps and prototypes. All this appeared in 2011, the author Donald Vakarina. Prototypes looked like this: he nadergano clipart to illustrate his point, and prescribed parameters.

We decided to make a game is not just about mad scientists, no. About good, but it absolutely, completely mad scientist in the spirit of "Monday begins on Saturday." And start with the concept illustrations. Relevant concepts right of the prototypes. I>

How it all began h4>
To explain to you the importance of every detail in the process, it is necessary to start with the history of the game. Donald Vakarina - one of the most famous game designers in the world. His "Dominion" was probably one of the most commercially successful games in the world in recent years. So, this guy wanted to make a game of your dreams. As he jokingly said it hurt a lot in school, and so he wanted to invent something such. Did - and sold the world rights to publish the company "ASKOR Geyms."

Published the first printed edition, showed it at the show in Essen (a town in Germany, where the most famous exhibition on table games and other geeky things). Game shattered like hotcakes. There's also found partners in different countries. In the Russian edition of the contenders were we. And then the publisher is missing. Disappeared altogether. It could not find neither we nor the factory where he was booking printing, neither the author of the game.

In the end game, which was to become a best seller, fast prodolbalas. We've been fiddling with Donald that he helped us to release this game yet. Somewhere in six months as the situation with Firefly - like, okay, that's cool, the audience is there, but no content. In our case, it was the turn of the already people willing to buy "Nefariusa." And in advance of liked it. The contract contained a clause that the agreement can be terminated if the publisher has suspended business activities. We waited almost a year. Donald broke the contract with "ASKOR", and in the end we got not just law and international law already on the game. Himself Vakarina two years engaged in balancing and even found a very exotic game situations that doispravlyal in this edition. Some geeks already want the second box.

Let's go back to the project. Unlike some other sites, we do not have to just take the finished images and texts, and to do everything from scratch on the prototype of the author. B> Usually we get already popular in the West, a game that a couple of times published. In the same situation on our hands was a thing similar to our own early prototypes. This meant that we write the rules themselves in his thesis, we draw all the "interfaces" and we're doing the translation with localization.

prototypes h4>
The first prototypes looked like this:

Accordingly, from now on the output of such tables must be obtained ready-made cards.

Gameplay h4>
Each player - a scientist. The task - to get around the other scientists on points. Points are given for the creation of inventions. Every invention changes the world (gives gaming effects like earnings, accelerate research, and so on). Each move is selected action - build a prototype (implementation of the invention), research (theoretical studies), work or espionage. In addition, each batch of the new world every time - that is cheap nuclear energy, the government grants, the restrictions on work with animals, then all contact with the aliens.

Sample Project Plan h4>

played about 20 games and the project team to understand what the general play style. Think up and prescribe the concept of localization. Engage artom for the first card and select a style. < / Start to paint everything else in the same spirit. Parallel thinking about imposition and "intefreysom" card. Transfer rules. Run the chain test. Think through packaging. Make a box. Make all auxiliary components. Run the chain more tests and make changes on the results. Give all the corrector. Collect and prepare for production. Check that everything is properly made.

Concept h4>
Question destruction and capture of the world - quite delicate. In the sense that in enlightened Europe on how it will prepodnesёn depends on the volume of screeching liberals. Well, most of those who forbade GTA and other games, but not so violently.

Western concept was: "My activator volcanoes saves from earthquakes, freeze ray will help in the transport of fruit and etc. - But does not give me the rector talk about this at the conference. Aha! I will break the TV station and tell everyone. Thanks! And it is already someone broke and already talks about his inventions. So. It's a challenge! ".

We went closer to the concept and made Vakarina still a game about those geeks who are fanatically research, waving away the small side issues. Each has its own laboratory. That is, on the one hand, we have moved from the concept of the "war of scientists", and on the other - have decided that our scientists are generally more gracious and scattered. Why? Because we went through the list of cards - there is bias in favor of cooperation (eg Intercollegiate network of scientists), and there are no obvious indications of something straight specifically aggressive.

First draw pictures, ask Vakarina, whether there digging. He was somewhat taken aback cartoon style (he wanted in the spirit of Red Alert), but confirmed. Ok, work.

Original Style i>

The illustrations and translations h4>
Good localization starts with a couple of pictures, set the style. We immediately wanted something a cartoon, but it is interesting enough for viewing. Here are the options:


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