The computer program is able to beat a man in a puzzle game





30 March in Tokyo in the tournament "Professional shogi against the machines," took the fight on the shogi (Japanese chess) between a professional player and Shinichi Sato computer program Ponanza. Surprisingly, the computer won.

At the beginning of the match a man had an advantage, but the result of several mistakes, it was lost. Program did not hesitate this "use" and as a result came out the winner. Creator Ponanza 27-year-old Issei Yamamoto claims that the program is able to count more than 30 million scenarios of the game in a second.

Shogi is similar to the known chess. On board the size of nine by nine-cell, all the fields in which the same color, there are forty figures. Each player has twenty pieces, moves are made at a time. The essence of the game is that, as in chess, to carry out "checkmate" the opponent's king.

Total planned to spend five such matches. In the first match was won by a man in the second - the car. The third match will take place sixth of April.

Remember, this is not the first victory of the machine over the human intellect: in 1997, the chess computer Deep Blue, developed by the corporation IBM, beat the current world chess champion Garry Kasparov.

via factroom.ru