I think the contents of this post will be interesting to anyone who likes math and its beauty to all who are familiar with a remarkable book by Martin Gardner and objectives, and will also be useful to teachers, pupils and students. All links in this post lead to websites Wolfram Demonstrations Project (collection of free interactive demonstrations created by users of the system Mathematica i> in the language of Wolfram Language using technology Computable Document Format (CDF), while available for you the source code of all demonstrations, and which means you can download each of them, to learn and to change for themselves) and Wolfram MathWorld (the largest and most respected online encyclopedia of mathematics) . i>
One hundred years ago, on October 21, 1914 in Oklahoma born Martin Gardner.
About Martin Gardner (Wikipedia) A leading headings mathematical games and entertainment magazine «Scientific American», which was presented to the public at large game "Life", invented by John Conway, as well as many other interesting games , tasks, puzzles.
Particularly popular articles and books have earned Gardner on entertaining mathematics. Gardner entertaining treated as a synonym for exciting, interesting in understanding, but alien to idle entertaining.
Also known as the author of several science fiction stories ("The Island of the five colors", "Nulstoronny Professor"), the commentator Lewis Carroll ("Alice in Wonderland," "Alice in Wonderland" and "Hunting of the Snark") and GK Chesterton ( "The Man Who Was Thursday" and "Ignorance of Father Brown»).
Among the works of Gardner has philosophical essays, essays on the history of mathematics, mathematical tricks and "comics", popular science studies, science fiction stories, tasks on intelligence.
"Gardner" style is characterized by clarity, brightness, convincing presentation, shine, paradoxical idea, originality and depth of scientific ideas, many of which are drawn from contemporary scientific publications and in turn became the impetus of the serious research, the active involvement of the reader in the independent creative work.
He wrote about the game hex and crosses -noliki .