Real Time Strategy

Most of the "classical" real-time strategy follows the following pattern:

1. Gather resources and build bases (camps).
2. Establishment and expansion of the army in order to capture new sources of resources.
3. Attack the enemy to intercept access to resources and / or destruction of his army and camps.

There are also strategies with significant impurities of other genres (for example, the god simulator «Dungeon Keeper» with elements of 3D-shooter, or Lords of the Realm II and Total War, which combined elements of the global strategy turn-based tactical battles in real mode)

Stonkers is a strategy game, which is considered the first in this genre. It was written and published for the ZX Spectrum computer company Imagine Software in 1983. The scenario of the game was developed by DH Lawson and John Gibson, John Gibson is programmed and graphics drew Paul Lindale.

The program has been a lot of mistakes, and early versions were falling after a few minutes. But despite this, the game has been awarded "Best Military Game" from the magazine CRASH in 1984 [1].

Some online communities of fans Spectrum Stonkers become a meme when someone tries to find out the unknown or forgotten the name of the game, inevitably gets the answer "It's definitely not Stonkers».





Information about the events displayed in the ticker at the bottom of the screen.



Herzog Zwei - a video game in the genre of real time strategy developed by Technosoft and released in 1989 exclusively for the video game console Sega Mega Drive. Herzog is a continuation of the game for the home computer standard MSX, as well as one of the first games of the genre strategy in real time, appeared before the game Dune II, popularized it.



The game includes a set of level maps, in which the action takes place in the different conditions that affect the gameplay - in forests, on islands, on the volcano. On the map are fighting two players (the player and the computer or the player and the second player).

Each player has a main base, the destruction of which leads to defeat. Also on the card are small base, which players can capture. From the small amount captured depends on the rate of addition of base money to the player's account



In 2005, the game hit the 95 position in the list of the hundred best games of all time according to the site



Dune II: The Building of a Dynasty - one of the first strategy games in real time. It is often called the first game of this genre, but it is not - is the first Stonkers for ZX Spectrum (1983). However, the appearance of Dune II greatly influenced the development of the genre and its popularity.

On platforms Commodore Amiga and Sega Genesis, as well as on the PC game was released in Europe under the name of Dune II: Battle for Arrakis («Battle for Arrakis").



Although this game is not the first, it has established the format for computer strategy games in real time. The following elements of Dune II has become a standard strategy game:

* The user interface includes a mini-map, and the Command bar.
* The economic model (base building, resource gathering, army building, technological tree).
* Differing opportunities belligerents.
* Map of the World, where you can select the direction for the next fight.
* Fog of War, hides unexplored territory.



With each new battle in your arsenal of new types of troops and buildings; only the eighth battle you get a full arsenal.

Dynasty differ troops. Ordos rely on surprise and maneuverability, Harkonnen military might, Atreides - "golden mean»



Warcraft: Orcs and Humans (from Eng. Warcraft - military craft, orcs and humans - orcs and humans) - a computer game in the genre of real-time strategy, released by Blizzard Entertainment in 1994 for DOS, and later - for the Macintosh. Warcraft (with the Command & Conquer by Westwood Studios) greatly increased the popularity of the genre. Warcraft and its sequels are one of the most successful franchises in the history of computer games.



The game takes place in the Kingdom of Azeroth - part of the fictional universe of Warcraft. Events, reproduced in the game belong to the First Great War (or First War) in World of Warcraft.



We were in Warcraft 2 warring factions: Humans and Orcs. Each unit or structure of the faction had kontryunit the other hand, is identical to him in combat characteristics. The only difference between the two factions apart, except for the appearance of the units - they used magic.



# Bill Roper (Eng.) Voiced all the characters of the game.
# Some characters are fun games give answers when they schёlkaesh constantly. Blizzard Entertainment has used this technique in all of its strategic games, and many other companies have copied it.
# The game was originally scheduled to take place in the universe of Warhammer Fantasy, so the orcs in the game are very similar to Warhammer orcs. But then deal with Games Workshop broke and the game was transformed into a more original



Total Annihilation (TA; Russian. "Wipeout") - cult computer game in the genre of real-time strategy.



* On the basis of engine Total Annihilation was released the game Total Annihilation: Kingdoms with fantasy themes.
* The game was a continuation of TA Spring with a fully three-dimensional graphics
* February 23, 2007 Total Annihilation creator Chris Taylor and Gas Powered Games company has released the game Supreme Commander, is the ideological descendant of Total Annihilation
* Additional race in the game - a race Talon. Coupons have excellent graphics and good balance with a Core and the Arm, although the add-on and adds to both sides of the additional units.



There are two game modes: single player and multiplayer. Single mode is the passage of missions. As a rule, you must destroy the enemy troops with the help of the group of units or the need to start to develop a database.

Multiplayer supports up to 10 players. The game starts with only one commander. The purpose of this operation - to destroy the enemy: if the option is «Dead Commander: End» essence of the game will be the destruction of the commander, when switched off - all enemy units and buildings. In the «Deathmatch» for each dead enemy commander player gets points, destroyed the player appears on the map again: in fact this endless game mode.



StarCraft (from Eng. Star craft - the letters. "Starry craft," sometimes translated as "starry art") - cult computer game in the genre of real-time strategy, developed and released by Blizzard Entertainment in 1998. Initially, the game was developed for the operating systems Microsoft Windows, the latest version appeared for Mac OS, Mac OS X and a game console Nintendo 64. Windows-version works correctly under Wine in GNU / Linux. In game implemented the ability to play on the official multiplayer gaming online server Battle.net. Also, the game comes with a full map editor StarEdit.



StarCraft game was recognized as the best-selling computer game of 1998 and received the award «Origins Award» in the nomination "The best strategy computer game in 1998" [3]. November 30th, 1998 Blizzard Entertainment has released a supplement called StarCraft: Brood War (Eng. Brood War), added to the game with 6 new game units and continue the story of the original. The most popular game was in South Korea, which held professional competitions in StarCraft, such as «OnGameNet StarLeague» and «MBCGame StarLeague», educational groups, there were professional players (gosu gamers), teams and television broadcasts championships. [4] Since release of the game has sold about 9 million copies



In Russia, the game was published by Soft Club but was not localized, available only to the English version and unofficial ("pirated") Russian edition. However StarCraft-movement in Russia has got enormous scope



Ground Control (Russian. Ground Control) - a tactical real time strategy game developed by Massive Entertainment and released for sale by Sierra On-Line June 1, 2000. This RTS is an advanced game of its genre and has won many awards. Ground Control has a three-dimensional graphics and freely rotate the camera, allowing the player to look at the fight from any angle. The game is completely otsutsvuyut resource gathering, base development, and research. The player's goal - control a limited number of units and performing with them a variety of tasks.



The action takes place in the XXV century. Mankind survived the Third World War (known in the game as the Shestnadtsatiminutnaya war) and colonized several planets in the galaxy. Earth Council Regulation called FCC (Globally-Central Command), which consists of representatives elected by the population, and representatives of the mega-corporations that have gained power after the fall of the earth. War on Earth have been banned, and corporations lead them to colonize the planet.



Most of the techniques of the Order of a new dawn is named after the constellation (the exception is the command armored personnel carrier), and most of the technology corporation Craven - in honor of the animals (except for "Fireworks" and "Delta»)



In 2004, shortly after the release of the market to continue the game - Ground Control 2: Operation Exodus - Ground Control was released for free on the website



Sacrifice (Eng. Sacrifice, sacrifice) - a three-dimensional real-time strategy with a significant number of RPG-elements, released in 2000 by Interplay and developed by Shiny. In Russia, the game was released only in 2006 translated from 1C called "Sacrifice." Sacrifice is one of the few games that received the highest rating in the ag.ru - 99% (despite the fact that 100% of the ratings system is simply not provided). In addition, the editors acknowledged ag.ru Sacrifice the best strategy, the bloodiest, most stylish and best game of 2000. But only for graphics editors converged in opinion with the readers score of the game on the site Game Rankings is 89, 7%. The site Ign.com Sacrifice rating of 9, 4 out of 10 (games with this assessment relate to the "outstanding»



Gameplay is a mix between a conventional real-time strategy and third-person shooter. From strategy here - managing subordinates, construction tactics of attack and defense, hiring (or rather creation) of controlled entities. From action games passed control system - the main character is controlled by arrows or WASD, the camera is firmly attached to it, the player can only postpone / zoom it on your own.



Emperor: Battle for Dune continuation of the cult series of strategies in the Dune universe created by Frank Herbert. Released the studio Westwood Studios, which developed the previous games in the series: Dune, Dune II, and the gameplay is based on the Dune II series Command & Conquer).

The game is a three-dimensional real-time strategy.



Emperor came shortly after the game Dune 2000, is essentially a clone of Dune II. Corrino Emperor was killed by his concubine Elara. Landsraad plunged into chaos.

Space Guild invited the three Great Houses (Atreides, Harkonnen and Ordos), to take part in the war on the planet Arrakis assassins, for the right fief her to become the new leader Landsraad Emperor and the known Universe.



The gameplay compared to previous parts of the series has not changed. All the same the player must build a base (as usual, around the building Construction Yard), to produce spice (in other translations - spice) with the harvesters, to fight with the help of soldiers and military vehicles (light and heavy), while not forgetting the time to build the Wind Traps (windmill), so as not to leave the base without electricity. The interface is also little changed. But there are new features such as Atreides can project the image of your character in the air to demoralize an enemy army.

In addition, the game will surprise fans of fully three-dimensional graphics. 3D, of course, was in Dune 2000, but to the point, it still falls short: in Dune 2000, for example, the infantry was sprite and appliances are not animated (except tanks: tanks could move from the muzzle).

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