Starcraft The Board Game

via gipzzz
In connection with the transfer of release Starcraft 2 in 2060 and bad weather in a city hero was bought here is a miracle:






2 The game is localized in Russia by Smart, produced over the hill, in the Russian version of the flying units stand just pomutnee. Otherwise, everything is perfect. Such detail nastolok have never seen, although all except the "monopoly" and "black sheep" played a little of that.
As far as I understand, all the foreign printing, we make figures. Some are a little worse than the original, the other better.




3 A box weighs 3, 5-4 kg. Polkladovki shove into her old grandmother figure units (180 units), a deck of cards, the planets, the rules ... and many others
Like in a computer game we are talking about war 3 races: humans, Zerg, Protoss. Each race consists of two clans (I do not like the word of fractions), each a different color and, respectively, each clan accounts for about 30 figures. Not only infected paratrooper. (it appears in the appendix Brood war, which will be located in the Russian Federation in the fall).




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8 The game can play 2-6 people. The process is interesting. First, in turn stretch the planet, built a galaxy. Transitions between the planets are placed. Then, the map is attached to a certain three-dimensionality due portals from one location to another. Naturally chosen race, a deck clan units, base. The size of the galaxy depends on the number of players, we played together, the three of us and the four of us. The latest version of all this action takes a lot of space). In the game for 6 people gentle table 2 by 2 meters.



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Each course consists of a large 4 orders which players take turns spread on the planet, in which the order will be executed. Orders are divided into: 1 - Building 2 - research 3 - mobilization (movement of troops, or the movement of the war). 4 When the order spread to the map, the next phase begins.
Thus on one planet could be large stack of orders that will be executed in reverse order (ie the top order in the stack first turn over). This is a good point in the game, it is necessary to think how and when it should be, someone shit, etc. )
The game is always on the side of the attacker, he gets more bonuses and more units can be used in the attack, but it does not spoil the game, quite the contrary - is pushing the constant fighting.



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15 War - the essence of StarCraft. And tested it in nastolki fun and provocatively)) the attacker pulls troops to the planet in the zone of action, chooses to attack anyone, draws Combat cards, chooses supporting units, using or not using the strategy map and events ... In general nuances million, at first very difficult to understand, Game 4 all becomes clear.

In Brood War add new units, maps leadership, characters and script mode (the first part of the company and broodwar).



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42 units is better to buy a box for small items, electrical goods, I took in rubles per 100 pcs. At the fish store you can find the same 500)



43 Cons:
 - Complex rules, the game is not to "sit in the evening, relax your head»
 - The price in the US in 2 times less

Pros:
 - Complex rules, the game is not to "sit in the evening, relax your head»
 - Well conveys the atmosphere of the universe Starcraft
 - Nice)



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