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Helmet-telepath for gamers (2 photos + video)
The inventors of US-avtraliyskoy company «Emotiv» presented to the public Epoc - device resembling headphones exotic, equipped with electrodes in which the reading of the signals that accompany mental activity of the user. The obtained data is sent wirelessly to the PC, where used to control game play.
6, 55 MB This development is not new - even 100 years ago, the method of electroencephalography was used in medicine for the study of brain activity - but as noted by Mr. Le, president of Emotiv, Epoc - the first device that can be used for entertainment purposes, namely for games , ordinary people.
The technology used in headphones, through the transfer of electrical impulses from the brain of the computer allows us to implement genuine facial expressions player during the game. For example, if the player smiles, winks and grimaces, headphones identify facial expressions and translate it into irtualny world in the game. Conversely, if the mood is not the same emotional atmosphere in any episode of the game, your character will tell the "right" response.
Emotiv EPOC is able to identify more than 30 different states of the user, including emotional - passion, excitement, tension, disappointment, frustration; mimic - smile, laugh, wink, frowning in surprise and raised eyebrows; Teams and motor activity, such as "push", "pull", "raise", "throw", "rotate" and others. Available number of commands related to visual perception: for example, the power of thought can make game objects invisible.
Headphones Epoc will go on general availability later this year at very affordable price of $ 299.
A company's website can already make reservations.
Source:
6, 55 MB This development is not new - even 100 years ago, the method of electroencephalography was used in medicine for the study of brain activity - but as noted by Mr. Le, president of Emotiv, Epoc - the first device that can be used for entertainment purposes, namely for games , ordinary people.
The technology used in headphones, through the transfer of electrical impulses from the brain of the computer allows us to implement genuine facial expressions player during the game. For example, if the player smiles, winks and grimaces, headphones identify facial expressions and translate it into irtualny world in the game. Conversely, if the mood is not the same emotional atmosphere in any episode of the game, your character will tell the "right" response.
Emotiv EPOC is able to identify more than 30 different states of the user, including emotional - passion, excitement, tension, disappointment, frustration; mimic - smile, laugh, wink, frowning in surprise and raised eyebrows; Teams and motor activity, such as "push", "pull", "raise", "throw", "rotate" and others. Available number of commands related to visual perception: for example, the power of thought can make game objects invisible.
Headphones Epoc will go on general availability later this year at very affordable price of $ 299.
A company's website can already make reservations.
Source: