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Steam users have earned more than $ 57 million on the sale of virtual hats and cards
The business of selling all sorts of artifacts and "of gear" in multiplayer games can be very profitable - in principle, it has long been known. But how many such traders earn virtual goods? With the information, предоставленной Steam , you can now understand the level of income of such sellers. For example, since the launch of Steam Workshop in 2011, the creators of virtual goods have earned more than 57 million US dollars. According to the company, the money was earned in 1500 by traders virtual goods from 75 countries.
If you try to calculate how much falls on one person, it turns out 38 thousand per person. It is clear that the actual distribution of income, no one knows except the sellers. Most likely, the average here is akin to "Bob eats cabbage, Acne - meat, and on average they both eat cabbage." In other words, the lion's share of revenue in the Steam Workshop, probably belongs to a small percentage of users.
It seems that trade hats in Team Fortress not such a stupid occupation. From work to resign for the sake of such activities do not need to change, but as a fallback - now we know where you can earn. In addition to hats, in the course are card game levels (for example, in the Dota 2) skins for game characters and other things. "When we launched the Workshop in 2011, we expect that the market will grow, but did not expect that it will grow at such a rapid pace," - said in Valve.
Now the company plans to open stores virtual goods for games not from Valve, where users will be able to make money by selling things for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare. Apparently, this market will grow in the future, and users of goods sold, will be able to get even more real, not virtual, banknotes.
Source: geektimes.ru/post/245114/
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