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Physics, and artificial intelligence in «FIFA 12»
, EA has released two new networked video clips with commentary developers about gaming features of the project «FIFA 12».
In the first case of artificial intelligence system that has been redesigned and now uses an order of magnitude more data in order to make a decision. As specified, the players with the help of the AI will adapt to each other not only by the location in the field, but also on game quality. In the second video covers the physical improvements in gaming terminals players that have been achieved thanks to a new system called the Player Impact Engine. It calculates all the player movement in real time and enables the end to "fall" at each other during collisions.
Release of the game will take place on September 29, 2011.
In the first case of artificial intelligence system that has been redesigned and now uses an order of magnitude more data in order to make a decision. As specified, the players with the help of the AI will adapt to each other not only by the location in the field, but also on game quality. In the second video covers the physical improvements in gaming terminals players that have been achieved thanks to a new system called the Player Impact Engine. It calculates all the player movement in real time and enables the end to "fall" at each other during collisions.
Release of the game will take place on September 29, 2011.