"Mom, it's for education", - explained in childhood we parents do not understand why buy the most expensive computer with 3D-accelerator of last generation. Parents (sometimes) agreed, and we diligently "learned" in Quake, Duke Nukem and Heroes of Might & Magic.
Video games and education are usually perceived as opposites. Games mean fun and learning - a serious and impatient fun process. In nature there is no such protivorecheniya: Young animals and young children learn by playing. Game - the most natural and effective way of learning.
Make video useful, use them for education and development of intelligence have tried many, but few managed it well. The best so far it has turned in services for the development of cognitive skills. This genre appeared ten years ago due to the games Brain Training for Nindendo DS. Brain Training has become one of the most popular series in the history of games
, but by the end of the decade the release of new games stopped and replaced Nintendo came browser games and mobile applications: Lumosity, Uplift.io, Elevate, Peak, Fit Brains, CogniFit. Below is the story of three of the most notable projects in this area to date.
The largest and most famous among the services by training the brain. In existence since 2007, has attracted $ 67, 5 million investment, recorded more than 60 million people. At Lumosity few dozen games, profiled in several areas: memory, speed of thinking, attentiveness, flexibility calculations. According to the results of each session are awarded points and calculates the percentage that shows how much you are better or worse other users of your age group. Simple game made in Flash, and interesting range from "so-so" to "very exciting».
Overall Lumosity leaves a positive impression, it can hang for a few months. Of the shortcomings - rustic graphics and rare appearance of new games.
The only notable Russian project in this area. In terms of mechanics Uplift similar to Lumosity: Leveling is on five parameters (speed, memory, attention, flexibility, computational skills), and to compare the user uses system percentiles. But Uplift more games: there are leaderboards, achievements (both on the PlayStation and Xbox), and the graphics in games more bright and does not resemble a medical sterility Lumosity. Another difference - games that give substantive knowledge: English, geography, history. The greatest interest are the games on the knowledge of countries and capitals. Minus - is no mobile application (promised soon), plus - low cost compared to foreign analogues (one-two orders of magnitude).
Elevate unlike Lumosity Uplift and exists only as a mobile application. The program is declared as a simulator of concentration, oratorical skills, speed of thinking, memory, and math skills. Library of games is mainly represented not logic puzzles and games Content: searching synonyms, arithmetic substitution of missing words, quick reading in English. Interesting games, as elsewhere, varies, but the graphics in Elevate very good.